AI Insights · Timothy · July 2025
Boxing Games on iOS in the Middle East: Q2 2025 Performance
Explore the performance trends of the top boxing games on iOS in the Middle East during Q2 2025, highlighting downloads, revenue, and active users.
In the second quarter of 2025, the top boxing games on iOS in the Middle East showcased varied performance metrics in terms of downloads, revenue, and active users. According to data from Sensor Tower, these insights reveal intriguing trends across the top five games.
I, The One - Fighting Games by Azur Interactive Games Limited showed a notable increase in weekly revenue, peaking at approximately $266 in early June. Downloads fluctuated, with a high of around 3K in the same period, while active users began at 5.5K, reaching a quarter-end of roughly 5.5K, after peaking mid-quarter.
Real Wrestling Championship saw no revenue but experienced a significant spike in downloads, reaching over 4K in early June. Unfortunately, there was no active user data available to analyze further engagement.
WWE Mayhem from Reliance Games maintained consistent revenue, with a peak of $1.45K mid-quarter. Downloads varied, starting at 2.3K and stabilizing around 1.3K towards the quarter's end. Active users decreased slightly, from 12.2K to 10.9K.
Swift Punch showed no revenue but had fluctuating downloads, peaking at 1.5K in early June. Active user data was not available for this game.
Finally, Real Boxing 2 by Vivid Games S.A. reported steady revenue, with a high of $426 in mid-April. Downloads saw a gradual increase, culminating in 1.1K by the end of June. Active users remained stable, ending the quarter at 4.6K.
For more detailed insights and data, visit Sensor Tower, where you can explore these trends and more across various regions and platforms.